Though transfer learning is promising to increase the learning efficiency, the existing methods are still subject to the challenges from long-horizon tasks, especially when expert policies are sub-optimal and partially useful. Hence, a novel algorithm named EASpace (Enhanced Action Space) is proposed in this paper to transfer the knowledge of multiple sub-optimal expert policies. EASpace formulates each expert policy into multiple macro actions with different execution time period, then integrates all macro actions into the primitive action space directly. Through this formulation, the proposed EASpace could learn when to execute which expert policy and how long it lasts. An intra-macro-action learning rule is proposed by adjusting the temporal difference target of macro actions to improve the data efficiency and alleviate the non-stationarity issue in multi-agent settings. Furthermore, an additional reward proportional to the execution time of macro actions is introduced to encourage the environment exploration via macro actions, which is significant to learn a long-horizon task. Theoretical analysis is presented to show the convergence of the proposed algorithm. The efficiency of the proposed algorithm is illustrated by a grid-based game and a multi-agent pursuit problem. The proposed algorithm is also implemented to real physical systems to justify its effectiveness.
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尖峰神经网络(SNN)是第三代人工神经网络,可以在神经形态硬件上实施节能。但是,尖峰的离散传播给坚固且高性能的学习机制带来了重大挑战。大多数现有的作品仅着眼于神经元之间的学习,但忽略了突触之间的影响,从而导致稳健性和准确性丧失。为了解决这个问题,我们通过对突触(APB)(APB)之间的关联可塑性(APB)进行建模,从而提出了一种强大而有效的学习机制。使用提出的APB方法,当其他神经元同时刺激时,同一神经元的突触通过共享因素相互作用。此外,我们提出了一种时空种植和翻转(STCF)方法,以提高网络的概括能力。广泛的实验表明,我们的方法在静态CIFAR-10数据集和神经形态MNIST-DV的最新性能上实现了卓越的性能,通过轻量级卷积网络,CIFAR10-DVS数据集。据我们所知,这是第一次探索突触之间的学习方法和神经形态数据的扩展方法。
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事件摄像机在挑战场景中具有巨大的潜力,因为其高度分辨率,高动态范围,低功耗和无运动模糊的优势。但是,基于事件的学习受到不足的概括能力的阻碍。在本文中,我们首先分析不同亮度变化对事件数据的影响。然后,我们提出了两种新颖的增强方法:事件逆转和eventdrift。通过将事件逆转和漂移到时空或极性域中的相应位置,提出的方法会生成受不同亮度变化影响的样品,从而改善了基于事件的学习的鲁棒性,并导致更好的概括。N-CARS,N-Caltech101和CIFAR10-DVS数据集的广泛实验表明,我们的方法是一般且非常有效的。
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现代有效的卷积神经网络(CNN)始终使用可分开的卷积(DSC)和神经体系结构搜索(NAS)来减少参数数量和计算复杂性。但是网络的一些固有特征被忽略了。受到可视化功能地图和n $ \ times $ n(n $> $ 1)卷积内核的启发,本文介绍了几种准则,以进一步提高参数效率和推理速度。基于这些准则,我们的参数有效的CNN体​​系结构称为\ textit {vgnetg},比以前的网络更高的准确性和延迟较低,降低了约30%$ \厚度$ 50%的参数。我们的VGNETG-1.0MP在ImageNet分类数据集上具有0.99万参数的67.7%TOP-1准确性和69.2%的TOP-1精度,而参数为114m。此外,我们证明边缘检测器可以通过用固定的边缘检测核代替N $ \ times $ n内核来代替可学习的深度卷积层来混合特征。我们的VGNETF-1.5MP存档64.4%( - 3.2%)的TOP-1准确性和66.2%(-1.4%)的TOP-1准确性,具有额外的高斯内核。
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Masked image modeling (MIM) performs strongly in pre-training large vision Transformers (ViTs). However, small models that are critical for real-world applications cannot or only marginally benefit from this pre-training approach. In this paper, we explore distillation techniques to transfer the success of large MIM-based pre-trained models to smaller ones. We systematically study different options in the distillation framework, including distilling targets, losses, input, network regularization, sequential distillation, etc, revealing that: 1) Distilling token relations is more effective than CLS token- and feature-based distillation; 2) An intermediate layer of the teacher network as target perform better than that using the last layer when the depth of the student mismatches that of the teacher; 3) Weak regularization is preferred; etc. With these findings, we achieve significant fine-tuning accuracy improvements over the scratch MIM pre-training on ImageNet-1K classification, using all the ViT-Tiny, ViT-Small, and ViT-base models, with +4.2%/+2.4%/+1.4% gains, respectively. Our TinyMIM model of base size achieves 52.2 mIoU in AE20K semantic segmentation, which is +4.1 higher than the MAE baseline. Our TinyMIM model of tiny size achieves 79.6% top-1 accuracy on ImageNet-1K image classification, which sets a new record for small vision models of the same size and computation budget. This strong performance suggests an alternative way for developing small vision Transformer models, that is, by exploring better training methods rather than introducing inductive biases into architectures as in most previous works. Code is available at https://github.com/OliverRensu/TinyMIM.
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The recent increase in public and academic interest in preserving biodiversity has led to the growth of the field of conservation technology. This field involves designing and constructing tools that utilize technology to aid in the conservation of wildlife. In this article, we will use case studies to demonstrate the importance of designing conservation tools with human-wildlife interaction in mind and provide a framework for creating successful tools. These case studies include a range of complexities, from simple cat collars to machine learning and game theory methodologies. Our goal is to introduce and inform current and future researchers in the field of conservation technology and provide references for educating the next generation of conservation technologists. Conservation technology not only has the potential to benefit biodiversity but also has broader impacts on fields such as sustainability and environmental protection. By using innovative technologies to address conservation challenges, we can find more effective and efficient solutions to protect and preserve our planet's resources.
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Different people speak with diverse personalized speaking styles. Although existing one-shot talking head methods have made significant progress in lip sync, natural facial expressions, and stable head motions, they still cannot generate diverse speaking styles in the final talking head videos. To tackle this problem, we propose a one-shot style-controllable talking face generation framework. In a nutshell, we aim to attain a speaking style from an arbitrary reference speaking video and then drive the one-shot portrait to speak with the reference speaking style and another piece of audio. Specifically, we first develop a style encoder to extract dynamic facial motion patterns of a style reference video and then encode them into a style code. Afterward, we introduce a style-controllable decoder to synthesize stylized facial animations from the speech content and style code. In order to integrate the reference speaking style into generated videos, we design a style-aware adaptive transformer, which enables the encoded style code to adjust the weights of the feed-forward layers accordingly. Thanks to the style-aware adaptation mechanism, the reference speaking style can be better embedded into synthesized videos during decoding. Extensive experiments demonstrate that our method is capable of generating talking head videos with diverse speaking styles from only one portrait image and an audio clip while achieving authentic visual effects. Project Page: https://github.com/FuxiVirtualHuman/styletalk.
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Decompilation aims to transform a low-level program language (LPL) (eg., binary file) into its functionally-equivalent high-level program language (HPL) (e.g., C/C++). It is a core technology in software security, especially in vulnerability discovery and malware analysis. In recent years, with the successful application of neural machine translation (NMT) models in natural language processing (NLP), researchers have tried to build neural decompilers by borrowing the idea of NMT. They formulate the decompilation process as a translation problem between LPL and HPL, aiming to reduce the human cost required to develop decompilation tools and improve their generalizability. However, state-of-the-art learning-based decompilers do not cope well with compiler-optimized binaries. Since real-world binaries are mostly compiler-optimized, decompilers that do not consider optimized binaries have limited practical significance. In this paper, we propose a novel learning-based approach named NeurDP, that targets compiler-optimized binaries. NeurDP uses a graph neural network (GNN) model to convert LPL to an intermediate representation (IR), which bridges the gap between source code and optimized binary. We also design an Optimized Translation Unit (OTU) to split functions into smaller code fragments for better translation performance. Evaluation results on datasets containing various types of statements show that NeurDP can decompile optimized binaries with 45.21% higher accuracy than state-of-the-art neural decompilation frameworks.
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Driven by improved architectures and better representation learning frameworks, the field of visual recognition has enjoyed rapid modernization and performance boost in the early 2020s. For example, modern ConvNets, represented by ConvNeXt, have demonstrated strong performance in various scenarios. While these models were originally designed for supervised learning with ImageNet labels, they can also potentially benefit from self-supervised learning techniques such as masked autoencoders (MAE). However, we found that simply combining these two approaches leads to subpar performance. In this paper, we propose a fully convolutional masked autoencoder framework and a new Global Response Normalization (GRN) layer that can be added to the ConvNeXt architecture to enhance inter-channel feature competition. This co-design of self-supervised learning techniques and architectural improvement results in a new model family called ConvNeXt V2, which significantly improves the performance of pure ConvNets on various recognition benchmarks, including ImageNet classification, COCO detection, and ADE20K segmentation. We also provide pre-trained ConvNeXt V2 models of various sizes, ranging from an efficient 3.7M-parameter Atto model with 76.7% top-1 accuracy on ImageNet, to a 650M Huge model that achieves a state-of-the-art 88.9% accuracy using only public training data.
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In this paper, we propose a novel framework dubbed peer learning to deal with the problem of biased scene graph generation (SGG). This framework uses predicate sampling and consensus voting (PSCV) to encourage different peers to learn from each other, improving model diversity and mitigating bias in SGG. To address the heavily long-tailed distribution of predicate classes, we propose to use predicate sampling to divide and conquer this issue. As a result, the model is less biased and makes more balanced predicate predictions. Specifically, one peer may not be sufficiently diverse to discriminate between different levels of predicate distributions. Therefore, we sample the data distribution based on frequency of predicates into sub-distributions, selecting head, body, and tail classes to combine and feed to different peers as complementary predicate knowledge during the training process. The complementary predicate knowledge of these peers is then ensembled utilizing a consensus voting strategy, which simulates a civilized voting process in our society that emphasizes the majority opinion and diminishes the minority opinion. This approach ensures that the learned representations of each peer are optimally adapted to the various data distributions. Extensive experiments on the Visual Genome dataset demonstrate that PSCV outperforms previous methods. We have established a new state-of-the-art (SOTA) on the SGCls task by achieving a mean of \textbf{31.6}.
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